GALA
UI/UX Director | 2022 – 2024
City | Remote
Mirandus
Ubisoft
Lead UI Artist | 2021 – 2022
City | Singapore
Lead a team of UI Artists on the game – Skull and Bones.
FunCraft Games
Lead UI/UX Designer | 2019 – 2021
City | Remote
Lead the Visual Design and User experience for a new game company.
- New game pipeline planning.
- Create 100% of the UI/UX deign, Art, and Animation for upcoming games.
- Create company branding, presentations, and website.
Game Closure Japan
UI Designer | 2018 – 2019
City | Tokyo, Japan
- Lead the creation of Instant Games on Mobile.
- User Interface Design, Visual Design, Illustration, Animation, Localization.
- Optimize assets for quick loading on messenger platforms.
- Work with engineers and artists to meet project deadlines.
Zynga
Lead UI/UX Designer | 2012 – 2017
City | San Francisco, USA
- Design & lead the user experience for multiple mobile game titles.
- Find elegant solutions to complex UX problems.
- Create user flows, mockups and fully interactive prototypes.
- Work with multiple teams to deliver on project goals.
- Create style guide and best practices for multiple mobile games.
- Mentor junior designers.
eHarmony
Interactive/Web Designer | 2008 – 2012
City | Santa Monica, USA
- Developed interactive prototypes for new ad campaigns.
- Web Design
- Design interactive rich media ADs.
- Created co-branded mini sites for international companies including: Total cereal, Yahoo Canada, Reader’s Digest UK, Daily Express UK, Pandora, and Comcast.